Xamarin studio unity3d1/28/2024 Select New → Java Class and provide a valid name (In this example, we will use Alert). Right click on the module → java folder.Let’s begin with our native plugin to print a string passed from Unit圓D. We can define a custom library to display the battery level information in the UI using the Toast method. Click on the Finish button to create a new Android module. Keep the remaining information as defaults (you can alter it if required). After the gradle build, right click on the app folder then select New → Module option to create a new Android module.Provide necessary information on the create new project window and click on the Finish button to create the project. Click on the new project button to create an android project. However, an Android library compiles into an Android Archive (AAR) file which can be used be as dependencies on projects. We can solve the problem by building a native android plugin using Android studio.Īn Android library includes everything required to build an app, including source code, resource files, and an Android manifest. However, there are scenarios where there are no unity package or asset store assets available for native android modules. We can use asset store and unity packages for implementing additional functionalities for our unity projects. aar format and integrate it into the Unit圓D application. In this section, we will create a native android plugin in. When it comes to hardware API calls such as battery percentage or CPU usage on android builds, there is no direct way to access these on Unit圓D. In Assets folder you will find a script (BluetoothTest) that contains function assigned to buttons to Start, Stop and send data to Bluetooth.There are scenarios where we need to access devices or APIs using native libraries in Unit圓D. In folder Assets\Plugins you will find the Android plugin named classes, AndroidManifest (for adding Bluetooth permission) and C# script for handling the plugin. If you want to edit the plugin and adapt it on your needs, check the "Android Studio src" file that contains the code of the plugin, and see this video by CWGTech on Creating an Android plugin for Unit圓D.īluetoothPlugin is the Android Project if you want to check the code and make changes on the Jar file. Bluetooth CompatibilityīlueUnity was tested on HC-05, HC-06 and BM78 Bluetooth modules also with ESP32, using the standard Bluetooth library (BluetoothSerial.h). Note: The plugin parses incoming data with inputBuffer.readLine(), which reads until it reaches a new line character ('\n'). See this video for a walkthrough (sorry for the low volume). To see incoming data, draw a circle in the screen with your finger to see a the Log Viewer (Unity-Logs-Viewer from assets store) Pair your Bluetooth device with baud rate of 9600 to your android phone.Įnter the name of the Bluetooth device, click Start.Įnter data in the input filed named "Enter Data to send" and click send. Usageīuild the game using SampleScene or use the one I already built (see in 'Use this build to test'). In the Scenes folder you will find a scene "SampleScene" to test the Bluetooth plugin. Import UnityAndroidBluetooth.unitypackage into a Unity project. BlueUnity is a plugin for using Bluetooth with Unit圓d on Android.
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